A series of 3D animated walk-cycles, featuring a cast of miscellaneous creatures.

Pre-AI era, I used motion capture from Mixamo as a starting point, then pushed the rigs to the next level with custom assets & dynamics in C4D.

The designs are inspired by a mix of animals and human artefacts, from folk traditions around the world: Japan, Burkina Faso, Colombia, Korea…

WIP: Process for ‘Talchum Monster’
from sketch, to rigged model & simulation, to animation.

WIP: New models & ideas in the making!
Testing smart rigs via Xpresso, hair & cloth simulation, & more…

Parade

WIP: At the end, this cast of eccentric walking characters comes together to form a parade!